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2018 G4C Student Challenge: Program, Winners and Award Ceremonies

Games for Change is thrilled to announce the 28 winners of the 2018 Video games for Change Student Challenge and to recognize the companions, organizations, educators and college students who contributed to making this yr’s program a powerful success.

Competitors Outcomes

The 2018 G4C Student Challenge competitors yielded almost 600 video games, created by over 1,100 college students – some working as people and others in small groups. This yr, students have been challenged to design and code games about four social influence themes: Related Cities, Kindness & Empathy, Information Literacy and Wildlife Conservation. The profitable games train methods for preserving pollinators and mountain lions, introduce technologies that may improve life in our cities, discover how kindness issues, combat the spread of faux information, and so much more.

Winners have been determined by way of a rigorous jury course of, which involved over 55 skilled judges from the games, know-how and innovation industries, as well as specialists on every of the theme subjects. Video games have been evaluated on gameplay, creativity, originality and use of theme.

Students’ artistic efforts have been recognized at local award ceremonies, which passed off in Might and June in every of five collaborating cities: NYC, LA, Pittsburgh, Detroit and Atlanta. In each metropolis, finalists have been invited to demo their games as part of an Awards Showcase and winners have been introduced and introduced with prizes throughout on-stage ceremonies. Prizes included Android Tablets, unique G4C swag, theme-related physical and experiential prizes in addition to career-oriented opportunities. The Grand Prize Winner in each metropolis was awarded a $1,000 Scholarship Prize, generously offered by Take-Two Interactive, a proud supporter of the G4C Student Problem. Profitable video games have been additionally showcased to the professional group through the 2018 Video games for Change Pageant.

Full particulars on each of the 2018 award ceremonies and profitable games might be found under. Throughout the year, yow will discover the profitable video games featured on the G4C Student Challenge web site here.

Concerning the 2017-2018 Program

The G4C Student Problem expanded to five US cities in the course of the 2017-2018 faculty yr – NYC, LA, Atlanta, Detroit, and Pittsburgh – and reached over 5,000 college students from numerous backgrounds. Students discovered recreation design in their center/high public faculties, participated in native impact-themed recreation jams, and submitted a whole lot of unique games to the end-of-year competition.

This yr’s Problem targeted on four pressing subjects, each supported by nationwide and local cause-oriented companions, who shared their expertise by collaborating in stay occasions, curating an internet library of assets and actions (on the Student Problem website) and creating recreation design prompts for scholar rivals. This yr’s subjects and theme partners included:

The 2017-2018 G4C Student Problem was led by Video games for Change and a consortium of nationwide and local companions in every collaborating metropolis. Nationwide curriculum companion Mouse supported the training of cohort educators and the mixing of a Critical Recreation Design curriculum into cohort faculties. National assessment companion, Institute of Play, developed framework for the analysis of students in cohort faculties and the overall program assessment. Key supporting partners in each metropolis included The Grable Basis in Pittsburgh, Common Motors in Detroit and Atlanta, and the Annenberg Basis, AnnenbergTech and Annenberg Learner in Los Angeles. Further program supporters included Take-Two Interactive, Unity Schooling, the National Endowment for the Arts, the NYC Division of Cultural Affairs and the Bigglesworth Household Basis.

What’s subsequent for the G4C Student Problem?

We’re excited to announce that the Student Problem program will proceed in NYC, LA, Atlanta, and Detroit for the upcoming 2018-2019 faculty yr! We look ahead to continuing to help the subsequent era of recreation designers and to seeing how their artistic work will assist enhance communities and create real-world impression. The 2018-2019 Problem themes will probably be introduced within the upcoming weeks – stay tuned!

Taken with turning into a Student Problem educator?  We’re at present recruiting middle and excessive public faculty educators in NYC, LA, Detroit and Atlanta to participate within the upcoming yr’s G4C Student Challenge. As a cohort educator you’ll receive free professional improvement training in recreation design and empower your college students to create social influence games using a Critical Recreation Design curriculum. Submit your software here by August 20th and seize the opportunity to teach STEAM expertise to younger leaders whereas tackling social issues.

All for turning into a Student Problem companion? G4C is in search of nationwide and native companions to help program funding, theme sponsorship, venue donations and communication partnerships and extra! E-mail [email protected] for more info.

Keep tuned and sign-up to our group channels for announcements referring to the 2018-2019 program!

2018 Winners & Award Ceremonies

New York Metropolis: Awards Ceremony & Competitors Winners

G4C hosted NYC’s third annual Student Problem Awards Ceremony at the Intrepid Sea, Air, and Area Museum on June 23, 2018. The event attracted almost 300 attendees, which included scholar recreation designers, educators, program partners, household and associates.

Students demo video games on the NYC Awards Showcase at the Intrepid Museum

The event kicked off with a showcase of 34 finalist games – each with its own ‘gaming station’ because of beneficiant know-how help from Dell. The showcase was a busy hive of activity, attracting basic museum goers (along with the Challenge audience). After enjoying the scholar finalists’ video games, attendees moved into the Intrepid’s Lutnick Theater for the Award Ceremony, which was emceed by Anjali Bhimani (voice actress for the character Symmetra in Blizzard’s hit recreation Overwatch) and featured remarks from Susanna Pollack (G4C), Alex Fleming (Mouse) and NYC cohort educators Tim Horodyski and Betulia Lindsey. The awards have been introduced by program partners, including Shadille Estepan (Born this Means Basis), Sherry Snipes (NOMA) and Carl Domingo (Unity Schooling). The occasion concluded with a brief reception with snacks and refreshments, mingling and, in fact, extra games!

Your complete event was live-streamed by media companion BeTerrific, capturing exclusive interviews with scholar finalists, the complete award ceremony presentation, and the unimaginable Intrepid ship where all of it passed off. Watch the complete occasion livestream here.

Grand Prize Winner:

Photo voltaic Sprout: Geneva H – High Faculty of Artwork and Design

Related Cities: Greatest General Recreation

Photo voltaic Sprout: Geneva H – High Faculty of Artwork and Design

Metropolis Ghoul: Alexander B, Alston C, Nathan S, Maddox G – Mark Twain I.S.239

Wildlife Conservation: Greatest General Recreation

It’s By no means Too Late – Kartik Okay, David R, Brian R, Anthony S – Tottenville Excessive Faculty

Bee’s Quest: Tristan Okay, Nicholas M, Alvis L – PS 102Q

Kindness & Empathy: Greatest General Recreation

What Goes Round, Comes Around: Anastasia B, Anton T – Excessive Faculty of Artwork and Design

Phobic: Langening R – PS 102Q

News Literacy: Greatest General Recreation

Sources, Please: Amandou D, Geneva H – Bronx International High Faculty

Pretend News: Nancy C, Nicole Y, Tina T – John J Pershing 220

In addition to recognizing the scholar winners, G4C honored one educator whose college students contributed probably the most submissions to this yr’s competition. Congratulations to Tim Horodyski from PS 102Q for profitable the first-ever G4C Instructor Inspiration Award!

Los Angeles: Awards Ceremony & Competition Winners

The Student Challenge Awards Ceremony in Los Angeles was hosted by Annenberg at Cross Campus DTLA on June 2nd and was attended by over 75 college students, families, academics and program companions. The occasion opened with an arcade of scholar finalist video games, allowing college students to discuss their design processes and share their recreation tasks with one another.

Overwatch voice actress Anjali Bhimani emceed the ceremony, which also featured remarks from the Annenberg workforce and program companions Widespread Sense Schooling and #SaveLACougars. Susanna Pollack, President of G4C introduced the $1,000 Grand Prize Scholarship. See Annenberg’s weblog submit right here for more information concerning the LA G4C Student Problem Awards and take a look at pictures from the occasion here.

Grand Prize winners take the stage at the LA Awards Ceremony.

Grand Prize Winner

Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle Faculty & STEAM Robotics Magnet

Wildlife Conservation: Greatest General Recreation

Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle Faculty & STEAM Robotics Magnet

Cougar – Naomi M – Women Educational Management Academy

Kindness & Empathy: Greatest General Recreation

Me, My Buddies, and I: Devin L – Florence Nightingale Middle Faculty

The Stress Quiz: Christopher B, Kiev G – STEM Academy of Hollywood

News Literacy: Greatest General Recreation

Gossip!: Celeste V, Phoebe C, Julissa M, Giselle M – South Gate Middle Faculty

Information To You: Stephanie R, Louis P – STEM Academy of Hollywood

Pittsburgh: Awards Ceremony & Competitors Winners

The Student Challenge Awards Ceremony in Pittsburgh was hosted on June 2nd at Alloy 26 at Nova Place. The 2 profitable students have been interviewed on SLBradio to discuss their artistic processes and personal experiences designing games about Kindness & Empathy.The event additionally included a brunch for profitable students and their families in addition to a presentation of prizes. Prizes included play passes to native gaming lounge LFG, 3D printed awards, $100 STEAM present cards from PIGDA, particular exhibition tickets to the Carnegie Museum of Art, and the $1,000 Grand Prize Scholarship from Take-Two Interactive.  Take heed to the interview broadcast right here and take a look at pictures from the event right here.

Profitable college students from Pittsburgh talk about their video games on a stay radio broadcast.

Grand Prize Winner:

Garret at Chameleon Faculty: Kendall C – Highland Middle Faculty

Kindness & Empathy: Greatest General Recreation

Chasing Dream: Kathryn B – Pittsburgh Gifted Middle

Detroit: Awards Ceremony & Competitors Winners

On Saturday, June 16th, the Detroit Awards Ceremony and Arcade was held at GMRENCEN for over 75 attendees. 28 scholar finalists showcased their video games about Related Cities and the ceremony was emceed by Susanna Pollack (President of G4C). Matt Ybarra from Common Motors spoke concerning the GM/G4C partnership and the company’s position in empowering and creating alternatives for the subsequent era of creators, technologists and innovators. Tiffany Brown from NOMA took the stage to distribute prizes to profitable students, who acquired trophies, Android tablets and unique swag from G4C, along with tech backpacks from NOMA; all finalists acquired Arduino kits and competitors certificates. See pictures from the occasion right here.

Detroit Grand Prize Winner options his recreation as part of the Awards Showcase in Detroit

Related Cities: Grand Prize & Greatest Gameplay Winner

The Nightmare Adventures of the Whisp: Nathan C – Northville Excessive Faculty

Related Cities: Greatest Use of Theme Winner

Connecting Via Power: Victoria H – Detroit Edison Public Faculty Academy

Related Cities: Most Unique Recreation Winner

Driverless Automobiles in Detroit: Andrew Okay – Livonia Career and Technical Middle

Related Cities: Greatest Fashion

City Park Cleanup: Slate S – Livonia Career and Technical Middle

Related Cities: Technical Excellence Winner

City Clear Up: Vincent C – Livonia Career and Technical Middle

Atlanta: Awards Ceremony & Competition Winners

The Atlanta G4C Student Problem Awards Ceremony was hosted by our program partners at Georgia Tech on Might 16th on the Georgia Tech Student Success Middle. College students, educators, households, and program partners attended the occasion, which featured an arcade of 24 scholar finalist video games and a ceremony with remarks from the [email protected] and CEISMC groups at Georgia Tech, Sherry Snipes (NOMA) and Susanna Pollack (G4C).. Along with the $1,000 scholarship from Take-Two Interactive, the Grand Prize winner was awarded every week of GT Coding Camp, courtesy of Georgia Tech!  Take a look at photographs from the Atlanta awards ceremony on the G4C Flickr page right here.

Finalists and winners of the G4C Student Challenge in Atlanta

Grand Prize Winner:

City Simulator: Kol G – Maynard Jackson

Related Cities: Greatest Gameplay

Wholesome Habits: Koen V – PTC

Clear The City: Justin X – River Trail

Related Cities: Greatest Use of Theme

Build-A-City: Ian W, Neiko A, Parth P – Rockdale Magnet

Choose Out Air pollution: Vedant B, Arnav S – Vickery Creek Center Faculty

Related Cities: Most Artistic Recreation

StreetCell: Matthew M, William B, Jabari M – A.R. Johnson

Crime Out!: Brady F, Ryan M – Vickery Creek Center Faculty

G4C want to acknowledge the [email protected] and CEISMC teams from Georgia Tech for making this yr’s Atlanta program an enormous success.

Congratulations to all the finalists and winners of the 2018 G4C Student Problem competitors! And an enormous thank you to the educators and mother and father who supported the younger recreation creators throughout their design course of and for encouraging their participation in the Student Problem. Have an exquisite summer time – we look ahead to seeing you subsequent yr!

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